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3D Studio 4.0 + 3D Studio Max 1.1 + 3D Studio Max 2.0 beta + Softimage 3.7 (2011) 1.12 GB Thefirst version of a package called 3D Studio DOS was released in 1990.Development of a package by an independent studio Yost Group,established by the programmer Gary Jost; Autodesk at first dealt onlywith the publication of the package. There is evidence that Gary Yostleft the former place of work after talks with Eric Lyons (Eric Lyons),while the director of new projects Autodesk. Comments (0) #3:: Autodesk Softimage v2012 SP1 (x86/x64) WIN-ISO Author: 16 June 2011 Views: 2074. Autodesk Softimage v2012 SP1 (x86/x64) WIN-ISO 1.25GB + 1.29GB Autodesk Softimage software is a high-performance 3D character animation and visual effects application. Intuitive, nondestructive workflows and the innovative ICE (Interactive Creative Environment) and Autodesk® Face Robot® facial animation toolsets extend Autodesk® Maya® or Autodesk® 3ds Max® software pipelines.

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With new creative tools, enhanced interoperability with Autodesk® Entertainment Creation Suite Premium products, and support for the latest technology trends, Autodesk Softimage enables you to meet the evolving challenges in 3D game development and post-production. Comments (0) #4:: Autodesk Softimage v2012 SP1 WIN32/WIN64 ISO Author: 17 June 2011 Views: 2413. Autodesk Softimage v2012 SP1 WIN32/WIN64 ISO Autodesk Softimage software is a high performance 3D character animation and visual effects application. Intuitive, nondestructive workflows and the innovative ICE (Interactive Creative Environment) and Autodesk Face Robot facial animation toolsets extend Autodesk Maya or Autodesk 3ds Max software pipelines.

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With new creative tools, enhanced interoperability with Autodesk Entertainment Creation Suite Premium products, and support for the latest technology trends, Autodesk Softimage enables you to meet the evolving challenges in 3D game development and post production. Comments (0) #5:: cmiVFX - Softimage ICE Scalar Data Author: 22 June 2011 Views: 1276. AUTODESK SOFTIMAGE V2012 SP1 (WIN64/WIN32)-ISO 1.29GB + 1.25GB Autodesk Softimage software is a high-performance 3D character animation and visual effects application.

Intuitive, nondestructive workflows and the innovative ICE (Interactive Creative Environment) and Autodesk Face Robot facial animation toolsets extend Autodesk Maya or Autodesk 3ds Max software pipelines. With new creative tools, enhanced interoperability with Autodesk Entertainment Creation Suite Premium products, and support for the latest technology trends, Autodesk Softimage enables you to meet the evolving challenges in 3D game development and post-production. Comments (0) #9:: cmiVFX - Softimage: Advanced Modeling Techniques Author: 11 July 2011 Views: 1274. CmiVFX - Cinema 4D Thinking Particles and XPresso Full Vol.1+Vol.2.avi 4.84Gb Introduction to xPresso: Understanding how to navigate and create inside XPresso is crucial to managing Thinking Particles. With clear step by step execution, we will instruct you on the principals of working with XPresso networks and how they divide into the connections you would potentially seek. Comments (0) #10:: Autodesk Softimage 2012 Subscription Advantage Pack WIN64 Author: 12 October 2011 Views: 1339.

This topic has been beaten to more then death, it's probably been beaten in its afterlife as well for how intensely it was discussed:) I invite you to do a search on cgtalk and xsibase. Statements, including some from soft employees as well, have been made in the regards, and I'd like it if we could avoid a loop in threads and see this one going down, for the nth time, the same route the others did. I won't close it because there's no reason for me to and it would be rude to say the least, but I'll ask you, and anybody else who can't resist the compulsion to contribute, to keep it minimal and let it die asap:) Thanks. There's more to a port than which chip something can run on. The fact that OSX and Linux share a common ancestor, and both will be on X86 chips does little to address things like - oh, the fact that OSX is a completely different operating system beyond a BSD core similarity. Yes, it could happen. But if someone wants to use Softimage, they can buy a PC for about the cost of Foundations.

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Anyone who is TRULY a potential customer for ESS or ADV is going to choose the app first, and the platform second. But threads like this are always popular.

I have no idea why; nor any idea why i'm even participating myself. Boredom while waiting for a producer to bring up my 11pm graphic rundown, i suppose.edit- Cosmo, you're already using Lightwave, Modo, and Maya. I'd say even if XSI is ported to OSX, you're talking 1-2 years minimum - you're in for a long wait, so perhaps spend your waiting time using/learning the other 3 apps and either way you'll be ahead whether XSI is ported or not. I would recommend that Avid develops an OS X version of XSI soon. For the following reasons. Growing 3D userbase in illustration/graphic design field.

Growing use of 3D in pre-visualization for film and TV. Most big decision makers use Macs.

I am starting to hear more and more illustrators and graphic designers wanting to learn 3D. This could be a huge userbase for XSI.

Every 'talented' illustrator and graphic designer I know uses a Mac. Guys instantly purchase Macs for anyone in design or pre-production. Many of these designers are itching to learn 3D but don't know where to start. This is where I see XSI Foundations making an impact with its low entry level price. More importantly, XSI has a more intuitive workflow and 'feel' that closely resembles the way a designer works.

'Think Different' right? I also notice that 3D software is becoming more necessary early in the pre-production phase of film and TV projects. Directors and production designers are starting to see the potential in pre-visualizing their ideas before committing to a shot or presenting their ideas to executives. Almost every pre-production environment I have been in has been dominated by Macs. XSI Foundations on OS X would be a perfect tool for this type of work which would be done by one person or a very small team.

The top people in creative and non-creative departments usually use Macs. More specifically the power players really like their PowerBooks. Every now and then, these busy people like to fiddle around with 3D programs too, just to see what's out there. Having an XSI demo version for OS X would be ideal to put XSI in front of the decision makers. Allowing them to play around with sample scenes, add in some stock mocap from the Netview, and then tryout the render region would be enough to make them seriously consider XSI for their projects. Growing 3D userbase in illustration/graphic design field. That may well be, but xsi's target market is not that field really is it 2.

Growing use of 3D in pre-visualization for film and TV. Directx untuk windows 7. I cannot name any film VFX house thats using a Mac OS pipeline for film or previz, please point me to a gowing use? Most big decision makers use Macs. Do they,Id be interested in a poll on this subject from big decision makers jaco your a big decision maker do you use a mac?

Im sorry to sound harsh, but jacos right this subject has been battered to death even more than the cod on my dinner plate, which is the main reason Im bothering to write this reply because it tastes terrible and Im giving my other half the excuse that Im far to busy researching important questions of great importance to 3D to eat it. Growing 3D userbase in illustration/graphic design field. That may well be, but xsi's target market is not that field really is it Good companies should never settle on a single type of client or platform. The 2D design process will eventually require 3D tools. Like most compositing apps have 3D cameras/layers functionality now. Why not explore the potential markets that are associated with Mac OS X?

Do the risks severely outweigh the reward? Growing use of 3D in pre-visualization for film and TV.

I cannot name any film VFX house that's using a Mac OS pipeline for film or previz, please point me to a gowing use? Perhaps pre-viz is not the best term for what I am trying to convey.

I am talking more about the storyboard/animatic phase of animation. When the director works directly with the storyboard artists. There are times when boards, no matter how well drawn, cannot convey the pacing or movement the director is looking for. In these cases, a storyboard artist could put together a quick animation for the story reel. Or in production design, when the designer wants to take his or her drawings one step further. Then perhaps the storyboard artist would like to peek at the production designer's 3D scene to get some cheap perspectives for their boards. Again, lots of possibilities of using XSI outside of the standard 3D pipeline.

Most big decision makers use Macs. Do they,Id be interested in a poll on this subject from big decision makers jaco your a big decision maker do you use a mac? A poll would be pointless in this forum.

The big decision makers I speak of don't even know about CGtalk. Most of them only know how to use the buzz word, 'Maya' and maybe 'RenderMan.' I am talking about the people that CG supervisors and Heads of IT answer to. These big players have a lot of pull in these large studios, the more familiar they are with an alternative process the more likely it could get adopted.

I only mention this because on several occasions I have seen Maya PLE installed on several execs and directors PowerBooks. When I asked them if they use Maya, they tell me, 'Nah, I just wanted to poke around.' Naturally, we poke around before we buy anything. Why not give more people the opportunity to freely poke around XSI?

This entry was posted on 22.10.2019.